Home link

Erasmus STEAM UP! – Shape the Future

Jana Matejki 9 07-200 Wyszków Poland

Jana Matejki 9, 07-200 Wyszków, Poland

Back to listing

Open to public

Zespol Szkol Nr 3 im. Jana Kochanowskiego w Wyszkowie

Facebook Facebook, Instagram live Meeting Other event Presentation Testimonies

ERASMUS DAY – ZS3 IN WYSZKÓW
15–16 October 2026
Coordinators: Izabela Borek, Sylwia Ludwikowska

1. “DESIGN THE FUTURE WITH AI”
15 October 2026, 3 TR, 3 TE – Mathematics, S. Ludwikowska
Practical activities using artificial intelligence. Students will develop ideas and solutions related to the future of education, work and travel.
2. “ERASMUS STORY” + “ERASMUS+ POSTER”
15 October 2026, entire school community, I. Borek, S. Ludwikowska
Participants in Erasmus+ projects will share their memories and experiences from international mobilities by presenting photos, videos, personal stories and interesting facts. They will also design an AI-generated poster promoting international mobility opportunities within the ERASMUS+ Programme.
3. “ERASMUS+ KNOWLEDGE QUIZ – QR CODES”
16 October 2026, entire school community, I. Borek
An interactive game using QR codes. Students will complete challenges and answer questions about the Erasmus+ Programme and projects implemented at ZS3.
4. “ERASMUS – ASK THOSE WHO HAVE ALREADY BEEN THERE”
16 October 2026, 9:50 a.m. – secondary school, 10:45 a.m. – technical school, entire school community, I. Borek, S. Ludwikowska
A meeting between Erasmus+ project participants and students interested in taking part in international mobility activities during the 2026/2027 school year. The meeting will focus on the recruitment process, international trips, work placements and experiences gained during Erasmus+ mobility.
5. “ENTREPRENEURSHIP, ACCOUNTING AND ARTIFICIAL INTELLIGENCE”
R. Lalak
*ERASMUS ESCAPE ROOM “The Missing Travel Budget”, 15 October 2026, 4 TE
Students will take on a series of economic challenges, solve accounting-related tasks and uncover the mysterious code needed to open the Erasmus suitcase.
*ERASMUS BUSINESS CHALLENGE “From Idea to Business with AI”, 16 October 2026, 5 TR
Using artificial intelligence, students will design their own business ventures, develop offers and prepare simplified business plans.
The workshops will provide an opportunity to develop entrepreneurial skills, creativity, digital competences and teamwork skills.
6. “FABLE ROBOT PROGRAMMING”
15 October 2026, 2 TI, Tadeusz Dzieniszewski
Practical activities focused on programming Fable robots. Students will explore the possibilities of robotics and programming by creating and testing their own solutions.
As part of the activities, students will also present a workstation project created using Fischer Technik and LEGO MINDSTORMS sets.